![]() The nice thing about the game is that even in the face of open-world adventures like Breath of the Wild and Red Dead Redemption 2-and their critical and commercial success-it insists on marching to its own drumbeat. ![]() This becomes all the more entertaining with an online co-op friend along for the ride. After 12 years, it's still rewarding to climb a tall building for an out-of-reach agility orb (these enhance your jumping and movement stats), descend upon a nest of enemies and blow them to oblivion with a super-powered rocket launcher, or shoot a sentry drone out of the sky. Judged against those series staples, Crackdown 3 emerges in a decent position. They come for the third-person arcade action, urban hijinks, and agility orbs. Not a lot of folks play Crackdown for the plot, though. Crackdown 3's narrative just comes off as embarrassing and awkward. An over-the-top, preposterous story can work in a video game, but it needs a sense of style or humor or something approaching subtext. His lines are some of the most cringe-worthy of the game. Even Crews, who's proven his comedic chops in commercials and series like Brooklyn Nine-Nine, is wasted here. With a preposterous premise, a collection of cartoonishly evil villains, and some juvenile writing, it's a constant annoyance throughout the campaign. Luckily, a New Providence resistance fighter named Echo finds the broken remains of commander Isaiah Jaxon (voiced by Terry Crews) and uses Agency tech to reanimate him. Terra Nova predicts the assault and fires back, obliterating the Agency jet and all agents inside. Set a decade after the events of the previous installment, Crackdown 3 follows the Agency, a group of extra-legal commandos who attempt to infiltrate the island city of New Providence, where the corporation Terra Nova-suspected of a worldwide terrorist attack that left cities around the globe without power-has set up shop. So, basically, you have a reliable core of moment-to-moment gameplay surrounded by a dubious layer of everything else. This is still a Crackdown game, however, and that means satisfying superhuman action, addictive orb collection, and ample opportunities for open-world mayhem. ![]() Like so many games that spend an extended amount of time in development limbo, this third-and probably last- Crackdown title emerged with a healthy number of issues, including a ludicrous story, a sterile game world, repetitive mission design, and a bland, forgettable competitive multiplayer mode. ![]() Drop and cushion your fall with double-jumps, you’ll find the DNA there.By Evan Norris, posted on 09 March 2019 / 6,153 Viewsįirst announced in 2014, Crackdown 3 suffered several stops, starts, and delays before it landed on Xbox One last month. Agent #15: New Pantheon – At the Terranova HQ Supply Point, turn left and look down to spot the building far below.Agent #14: Khan’s Scar – On the tall southwestern edge of the massive base facing the ocean.Agent #13: Founder’s Footsteps – East of the Exchange Station, on the eastern shore.Agent #12: Southern Heights – Spawn at the Supply Point and look on the shore, past the bridge.Again, climb the tall Media Center building, then jump to the smaller rooftop from above. Agent #11: Southern Heights – On a tall building on the west side of the zone.Agent #10: The Vision – Climb the tallest building, then look for a smaller structure you can drop down to from above that’s impossible to scale.Agent #9: Ashwood Marina – Found on the toxic island in the middle of the small lake bordering the race track.Agent #8: The Refinery – Inside the giant statue on the tall pavilion.Agent #7: Picker’s Pen – On the eastern side, next to the ‘Bootleg Bargains’ store.Agent #6: Oasis Precinct – Found by the highway tunnel.Agent #5: Dumping Grounds – Under a greenhouse-like dome along the shore.Agent #4: The Exchange – On a rooftop in the southwest corner.Agent #3: Ashwood Marina – On the giant overhang above the race track bleachers.Agent #2: Ashwood Marina – Found on one of the glowing red structures near the shore.Agent #1: Sulphur Spits – At the top of the dirt mound in the center of the zone.These orbs are available at any point in the game, and you can begin collecting them right from the start. Each of the unlockable agents carries special enhancements that are unique to them.
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